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Solid Angle Katana 2.6/3.0 to Arnold 2.2.1.0


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Solid Angle Katana 2.5 To Arnold 1.1.4 (Win/Lnx)

Solid Angle Katana to Arnold提供了一个从标准的Katana界面到Arnold渲染器的桥梁。

特征
与Katana节点,场景图和脚本的自然集成。
多线程场景转换,由Geolib3在Katana 2。
捆绑Arnold,着色器和插件,以获得流畅的开箱即用的体验。
支持最新的Arnold 4.2.x系列。
改进的实时渲染(IPR)的交互,性允许快速预览外观变化。
超快的OpenVDB体积渲染。
着色器网络。
使用第三方着色器和渲染程序(用于头发等)。
渲染输出和AOV,包括深度EXR。
支持在Katana的曲线位置类型的头发渲染。
支持许多光类型和光过滤器,以及交互式修改灯光。
对象参数和全局选项更好地匹配Arnold中提供的。
改进了Katana中的文档(args文件)。


File size: 266/266 MB

Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.


Features:
Natural integration with Katana nodes, scenegraph, and scripting.
Multi-threaded scene translation, made possible by Geolib3 in Katana 2.
Bundled Arnold, shaders, and plugins for a smooth out-of-the-box experience.
Support for the latest Arnold 4.2.x series.
Improved interactivity for live rendering (IPR) allows look changes to be rapidly previewed.
Ultra-fast OpenVDB volume rendering.
Shader networks.
Works with third-party shaders and renderer procedurals (for hair, etc).
Render outputs and AOVs, including Deep EXR.
Supports the curves location type in Katana for hair rendering.
Many light types and light filters supported, as well as interactive modification of lights.
Object parameters and global options better match what is available in Arnold.
Improved documentation within Katana (args files).

Requirements & Platforms
Compatible with Katana 2
Linux RHEL6 equivalent (glibc 2.12) and later
CPU with at least SSSE3 instructions (2006 and later Intel CPUs, and 2011 and later AMD CPUs)

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